EQ Match
Score
Streak
Round
×1.0
Bands
1
2
3
Tier
Gain
Both ±
Boost +
Cut −
A/B listen
Space
Dry signal
D
Pause / Resume
P
Restart audio
F
Check answer
Skip track
Seek ±10s
DRAG freq · gain SCROLL on node = Q
Your EQ
Target
Your bands — live readout
Audio Source
Pink Noise
One-shots
Loops
Upload Folder
Filter Types
Peaking
Low Shelf
High Shelf
Low Pass
High Pass
Notch
Hz Range
Min Max
20 Hz – 20 kHz
Q Range
Min Max
Q fixed to defaults
/ 100

Where to start

Set Tier to Beginner and keep Filters set to Peaking only. Hit New Round — you'll hear a short audio clip with one or more EQ boosts applied. Your job is to drag the EQ nodes on the graph to match what you hear, then press Check Answer.

Start with pink noise as your audio source — it covers the full frequency spectrum evenly, so there's nothing musical to distract you. Once you're scoring consistently, switch to loops or your own music.

Work through the Tiers from top to bottom. Each tier narrows the gain window, making boosts progressively harder to hear.


What to listen for

When a frequency band is boosted, ask yourself: where does the sound feel heavier, brighter, honkier, or harsher? Boosts create a sense of weight or presence in a specific part of the sound — find that part on the graph and drag the node there. Don't overthink the exact number at first; get the region right, then fine-tune.

Use the Target and My EQ monitor buttons to A/B between the processed signal and your attempt in real time while you adjust.


Frequency reference

Sub-Bass 20 – 60 Hz The deepest rumble — felt in the body more than heard. Controls the "oomph" of kick drums and sub-bass. Too much causes a mix to sound muddy or undefined.
Bass 60 – 250 Hz Provides the fundamental rhythm and power of a song. Houses the primary body of bass guitars and drum shells. Build-up here often makes a track sound bloated.
Low-Midrange 250 – 500 Hz Adds warmth and foundation to instruments and vocals. Boosts add "thickness" to a sound; cuts are often used to reduce boxiness.
Midrange 500 Hz – 2 kHz The most sensitive range for human hearing. Contains the fundamental notes of most melodic instruments and vocals. Too much here sounds "honky" or causes masking.
Upper-Midrange 2 – 4 kHz Defines the attack and punch of instruments. Adjusting here helps vocals, guitars, and snares cut through a busy mix.
Presence 4 – 6 kHz Dictates the clarity and definition of a sound. Boosting here makes elements feel closer and more upfront to the listener.
Brilliance / Air 6 – 20 kHz Provides "sparkle," "sheen," and "air." Controls the crispness of cymbals, acoustic guitar strings, and vocal breath. Over-boosting quickly leads to harshness or listener fatigue.