Freq Hunter
Score
Streak
Avg Error
Round
×1.0
Mode
Freq + Pan
Freq Only
Pan Only
Width
Toggle dry
SpaceD
Pause
P
Restart
F
Skip track
Seek
Press Play to begin — then click the radar to lock your guess
+0
Transport
Audio Source
Pink Noise
One-shots
Loops
Upload Folder
Recent

Where to start

Start with Freq Only mode. Press Play — you'll hear audio filtered through a narrow bandpass, isolating a single frequency region. Move the reticle up or down and click to mark where that frequency sits. Higher on the radar = higher frequency.

Once comfortable, switch to Freq + Pan. Now you also place your guess left or right to identify which side of the stereo field the sound is panned to.


What to listen for

The bandpass filter narrows the audio to a small region, so listen for the character of what's left — a rumble (low), a honk (mids), a hiss (high). The region bands on the radar's left edge are your guide.

For panning, listen to the left/right balance. A fully panned signal arrives clearly from one side; center sounds equal on both. Toggle the dry signal with Space/D to re-orient.


Frequency reference

Bass 60 – 250 Hz The fundamental rhythm and power of a song — bass guitars and drum shells. Build-up here makes a track sound bloated.
Low-Midrange 250 – 500 Hz Warmth and foundation for instruments and vocals. Cuts reduce "boxiness."
Midrange 500 Hz – 2 kHz The most sensitive range for human hearing — the body of most melodic instruments and vocals. Too much sounds "honky."
Upper-Midrange 2 – 4 kHz Attack and punch. Helps vocals, guitars, and snares cut through a busy mix.
Presence 4 – 6 kHz Clarity and definition — boosting makes elements feel closer and more upfront.
Brilliance / Air 6 – 16 kHz "Sparkle" and "air" — cymbals, string detail, vocal breath. Over-boosting leads to harshness.